Dušan Fajler

Game Developer | C++ & Unreal Engine

About Me

I have almost 10 years of professional experience in programming in both C++ and Blueprints in Unreal Engine 4 for both Single Player and Multiplayer games

Projects

Crowned in Steel – Lead Developer

Crowned In Steel is an action game set in a medieval world, and it’s me and my brother's passion project. I am mainly tasked with gameplay programming, but I fill all kinds of shoes as a typical indie dev. Despite working with a small budget, our goal was to prove that we could create an unforgettable and innovative experience, offering a fresh perspective within a genre often dominated by AAA productions. This project reflects my dedication to crafting engaging gameplay and memorable experiences.

Ginst – Lead Developer

I was the lead developer on Ginst, a rhythm-based music game that turns your mobile device into a playable instrument. I worked on core gameplay mechanics, note synchronization, and multiplayer functionality, ensuring a smooth and engaging experience. The game features multiple modes, from arcade challenges to free play with custom MIDI tracks. I also collaborated with designers and audio engineers to fine-tune the feel of the game. It’s been awesome seeing players enjoy and interact with music in a unique way!.

Contact

Email: dusanfajler@gmail.com

X (Twitter): @Dusan_Fajler